tag:blogger.com,1999:blog-3115283766109292611.post7536179422978099704..comments2023-11-05T07:31:11.992-05:00Comments on Pheonix03's Blog: Why I Hate Final Fantasy XPheonixhttp://www.blogger.com/profile/17813965800426940420noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-3115283766109292611.post-82339984131594548472018-05-07T01:18:33.775-04:002018-05-07T01:18:33.775-04:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/09721234569367018727noreply@blogger.comtag:blogger.com,1999:blog-3115283766109292611.post-11941467588005820042014-09-25T07:02:18.333-04:002014-09-25T07:02:18.333-04:00Good post. I also did not like the story of FFX. I...Good post. I also did not like the story of FFX. It started off promising but as the game goes on the character development and storyline just becomes all over the place, it's also the reason why I played half way and then stopped for a long while until I returned to it. As you have said the Yuna-Tidus romance there were zero build up and while there were so much background for each of the character they didn't try at all to talk about it. Overall I did like the battle system the Aeon designs especially Anima were some of the best and most memorable but that's really about it. Till this day I can still remember 7, 8 and 9's story line clear as day but 10's I don't even remember any more. LOL and funny you talk about the blue guy because I also forgot his name.Anonymoushttps://www.blogger.com/profile/09210272891330280499noreply@blogger.comtag:blogger.com,1999:blog-3115283766109292611.post-73554273716058925262014-04-06T14:57:33.960-04:002014-04-06T14:57:33.960-04:00Cont
Everything in this story is so mundane, part...Cont<br /><br />Everything in this story is so mundane, partly to put in stark contrast to previous titles. To show that its a crapsack world, like FFVII, but a more insidious one. One were things seems fine and cheery on the outside, belying constant fear and drudgery. The extreme simplicity also helps to serve as a powerful foil to the Bellevere temple, highlighting the hypocrisy of Yevon, which is also apparent in their demand that the people accept death while the maesters seek to fight it. In all these, the art direction hit everything spot on. I especially liked that, like many RPG's the art tends to get darker. This not only imposes an ominous feel, but shows that you are needed to protect the cheery starting areas from the brooding latter stages. But here, it also shows the false security on the surface, a fragile peacefulness as easily disturbed as the surface of a pond. And after going into so much meta-meaning on spirals and duality/hypocrisy, and death, the game also seems to try to pack in loads with the water theme, though it's not as apparent to me. Maybe something to do with cleansing? Maybe the creators just liked water, who knows. But its clearly a super important part of the world,<br /><br />Story aside, I liked the gameplay. I didn't love it, but it was still nice. Was never much fan on ATB anyway. I feel like the rock/paper/scissor issue you brought up was a bit overmuch, but not all enemies fall into that system. Think I would have liked it better if the reward/punishment was brought down a bit. And the exp system was an interesting experiment, I think largely aimed at previous game's grinding. In this system there's still a grind, but now you can level more people per battle while ensuring i's not "free". The sphere grid did not deliver on it's potential but i still liked it. Would have liked it more if you had to make more critical decisions before endgame, there's little reason not to just dump into ever sphere on all the rids for a long time. And while the layout hid this fact from some, it's insanely linear. I don't mind linear gameplay, but I prefer options with customization, and this was cleverly designed to make it look like you had more options than you really do. Probably my biggest complaint is the insane grind of "minigames" for seals. I have never acquired the Venus seal and I probably never will, unless I decide to throw away a good 2-3 days and sit down with my emulator to abuse savestates. Anonymoushttps://www.blogger.com/profile/09654952256533619877noreply@blogger.comtag:blogger.com,1999:blog-3115283766109292611.post-89928612030494834492014-04-06T14:56:51.854-04:002014-04-06T14:56:51.854-04:00Wow this got to be way longer than anticipated, pl...Wow this got to be way longer than anticipated, please bear with me<br /><br />I feel like you missed most of the point of the story. This FF was kind of radically different, which is why I think there was a lot of knee-jerk hate early, but also why it became and remains so popular. This isn't the fantasy opera of days past,Tidus is a real character, not a generally nondescript badass ex-SEAL expy. He is purposely designed to be annoying early to better highlight how much he grows through the story, and imho he has some of the best character development of any character ever. Too often major personality changes are boiled down to hollywood style crisis, were if they don step up NOW everything is lost. He slowly grows into his roll as leader, and has to work through his father issues instead of getting an out like "yeah I was a dick but the manifesto explains why" or some other easy excuse. And that sets the mood for the rest of the characters, Waka and Yuna showcase the flaws in people, and how they can be strengths. Waka is also so "hyper" to be a real companion to Tidus that can geek out with him. Lulu is cold early from getting burned by Chapu's death, and is even more cold to Tidus due to similar appearance. Kimahri is introduced as the consummate badass "few words big stick" type, and it was a big deal when you earned enough respect that he talked to you. Then they turn that on it's head at the mountain (but to be fair i feel like there was so much wasted potential with him, and a major part of his history is introduced as a thowaway, unspoken line from an unamed NPC... ugh) as far as the awkward romance, I think the main reason a lot of people thought it was out of place is due to another major failing that people get (perhaps a bit too) hung up on,the, truly TRULY horrendous localization, they seriously dropped the ball. If you ever listen to the jap voices, you can tell things were entirely different. The biggest difference is Seymore. I feel like the localization team didn't have nearly as much time as they wanted, so they kind of threw together a completely new character for him with the voice actor that would be easier to deal with. He's less fruity, death fetished madman and more cool, dismissive embodiment of entitlement. Those smirks aren't meant to be smug superiority, it's amusement that the ants think they can struggle against him. A fine line, but an important one. Getting back on point, the other things to remember about the Tidus/Yuna relationship is that A) they spend a lot of time on the road/boats etc and B) they're both like, 17. Generally at that age things kind of fly through romantic courtship right on to honeymoon lovey dovey, another more realistic note for the series. <br /><br />Well that was supposed to reinforce the story but kind of got swept up by the characters. The story has some points all it's own though. Like I touched on earlier, this isn't a fantasy opera like previous installments. The party isn't really on an epic quest, they are just another group going about their jobs in a long never-ending grind, aside from the outsider Tidus. And that really sets up Spira, hell even it's name touches on this point. Life here is a constant spiral. A very long journey to a location that isn't too far away. But nobody questions it while they slowly grind nearer to the omnipresent shadow of death. Meanwhile, the maesters attempt to maintain order for centuries while slowly losing control, piece by piece. Another brilliant metaphor, they try to keep the world moving in circles, and maintain the status quo, but they never quite reach the same place the circle started, slowly... spiraling inwards to implosion. This creates an inserting opposing duality were the peasants are resigned to a fate they could change, while the maesters desperately try to stop a fate out of their control.<br /><br />Anonymoushttps://www.blogger.com/profile/09654952256533619877noreply@blogger.comtag:blogger.com,1999:blog-3115283766109292611.post-25052237422864179422013-02-21T16:18:39.075-05:002013-02-21T16:18:39.075-05:00You Idiot The Blue Guy (as You Say) is actually ca...You Idiot The Blue Guy (as You Say) is actually called kimhari ronso from the ronso tribeAnonymoushttps://www.blogger.com/profile/05152731183784837544noreply@blogger.comtag:blogger.com,1999:blog-3115283766109292611.post-57932956670345177542012-11-12T15:27:56.934-05:002012-11-12T15:27:56.934-05:00UGH, bless this post. It frustrates me to no end h...UGH, bless this post. It frustrates me to no end how much people put this game on a pedestal. And i mean, that's fine, people can have their own opinions, but UGH. WHY. I can't understand it. But i didn't want to bash the game without playing it. So i did. I beat it and i still couldn't take it seriously.<br /><br />Speaking of how easy the battle system was because you could switch out characters as you pleased, you could also fully heal yourself at any save sphere. Seriously. Where's the challenge in that? what was the point of having Inns?<br /><br />And then traveling was a joke, because you could just teleport wherever you wanted to go. <br /><br />And being a very pious person myself, i was able to see the strong religious connections in the game. The Al Bheds could be compared to Atheists or somehow heathens to the church. And i love how they made an effort to take Wakka, a closed minded devout religious man, and show him that the Al Bheds were good people and shouldn't be cast aside as villains. I liked that. However, on the flip side, the game just took a huge dump on organized religion. Nearing the end of the game, every religious leader was either a fraud or evil and trying to get you killed. Then at the end of the game you encounter Yunalesca, inherently the "Mary Magdalene" of the game, and she too turns out to a demented monster, and is destroyed. If that wasn't enough, Yu Yevon, essentially GOD, is the ultimate villain, and just. Ugh. i was all sorts of offended.Hannahhttps://www.blogger.com/profile/08608761247082339087noreply@blogger.comtag:blogger.com,1999:blog-3115283766109292611.post-68020058128253188052012-01-05T02:54:08.984-05:002012-01-05T02:54:08.984-05:00My only problem with the way people criticize Othe...My only problem with the way people criticize Other M is that everyone always brings up the story. And, they find that the story is the story is only criticism they need to justify hating Other M. That is what annoys me the most about the situation. I knew right away many people wouldn't like Other M; that was apparent from the trailers, but to complain about only the story and nothing else just feels like a poor argument to me, especially in a game that isn't an RPG, and even in RPGs there are people who don't like the story but enjoy the gameplay, Chrono Cross being a good example. <br /><br />I'm not saying this is how you criticize Other M. It's just what annoys me about the general fan base's hatred for the game.Pheonixhttps://www.blogger.com/profile/17813965800426940420noreply@blogger.comtag:blogger.com,1999:blog-3115283766109292611.post-29921544830298115062012-01-05T01:35:25.895-05:002012-01-05T01:35:25.895-05:00No offense, but I kind of chuckle to myself readin...No offense, but I kind of chuckle to myself reading your response. I think the reason I like reading your opinions is because our logic is often very similar even if our tastes are different.<br /><br />Your reason for hating FFX and P&S was very familiar to me and directly parallels my issues with Other M. <br /><br />I don't like hating things either, but sometimes your expectations betray you and if you feel justified in those expectations it can be hard to be convinced otherwise.<br /><br />I started out having a poor opinion of Skyward Sword but it's been getting steadily better as I play. Still, I feel like Zelda is a stagnant series and even the changes to SS are kind of too little too late to me. I wish I could help them design a completely new Zelda game.Thaddeus Phttps://www.blogger.com/profile/07756411931168173628noreply@blogger.comtag:blogger.com,1999:blog-3115283766109292611.post-49012661942868621812012-01-04T01:16:55.338-05:002012-01-04T01:16:55.338-05:00The thing is, I don't like hating things. I re...The thing is, I don't like hating things. I really don't want to. I'd really like to see the flaws in something yet still respect it for what it is. That's why I actually finished playing FFX despite it boring me very quickly and watched several episodes of P&S despite hating the first episode. I like to give things a shot, but these two things just felt awful. I couldn't find anything to respect; there were things to appreciate like some music or style, but those were nothing compared to their faults. I try to find the good in things and never hate, but FFX and P&S just drove me too far.<br /><br />However, to clear up any confusion, the reason I hate these things is because I have precedence with what they are. I've played many, many Square games before playing FFX, including several FF games, and I've seen several of Gainax's previous anime. FFX just didn't meet the quality standards previous games set for it. And while I've never been much of a fan of Gainax to begin with, I've always admired their art style and visual direction (I love it!), and I had high hopes for P&S due to its simple art style which would allow Gainax to execute their trademark visual fidelity without being held back by their past convoluted storylines. But, yeah, things didn't end up the way I wanted; in fact, to me, it felt like an insult to who Gainax was, and an insult to their art style. But, of course, this is me talking. Tch, I barely know what I'm talking about, especially considering how popular these two things I hate are. I just want to make it clear that I am by no means hating these things because their popular; I'd hate them even if they were universally hated.<br /><br />Another game I played recently that I almost came to hate was The Legend of Zelda: Skyward Sword. Although, thanks to some great level design, I can still respect it.Pheonixhttps://www.blogger.com/profile/17813965800426940420noreply@blogger.comtag:blogger.com,1999:blog-3115283766109292611.post-91736730862237721292012-01-03T12:34:06.045-05:002012-01-03T12:34:06.045-05:00I find it amusing that the two things you hate are...I find it amusing that the two things you hate are things that I hold in high regard. I suppose it's fitting though considering the whole Other M thing.<br /><br />It's nice to see the reason behind all that hate though. It's also sad because Yuna is really one of the best characters in Duodecim too.Thaddeus Phttps://www.blogger.com/profile/07756411931168173628noreply@blogger.com